Lost in Nowhere
A downloadable game
The goal for this project was to create a video game that raises awareness about mental health issues and promotes empathy, understanding, and compassion. Through a Story-driven adventure, the game aimed to engage players in meaningful interactions that symbolise real-life mental health challenges, encouraging them to recognize the importance of community, self-care, and emotional resilience. The project also aimed to bring attention to gaming as a medium for conveying information.
This was created for my year 12, design and technology HSC Major Project.
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Lost in Nowhere.zip 124 MB
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